基于SpringBoot的CSGO游戏比赛赛事管理系统设计与实现-计算机毕业设计源码和LW文档

摘要

CSGO赛事管理系统是针对CSGO赛事管理方面必不可少的一个部分。在CSGO赛事管理的整个过程中,CSGO赛事管理系统担负着最重要的角色。为满足如今日益复杂的管理需求,各类的管理系统也在不断改进。本课题所设计的CSGO赛事管理系统,使用java进行开发,它的优点代码不能从浏览器查看,保密性非常好,比其他的系统更具安全性。java还容易修改和调试,毕竟社会是在不断发展过程中难免有更多需求,这点很重要。而且,本系统除了有对CSGO赛事的管理,还添加了对用户的资料管理,这也是为了满足系统更深层次的需求。除了上述优势外,本系统还具有:查询迅速,搜索资料方便,可靠性强等等。

关键词:CSGO赛事管理;java;可靠性。

 

Absract

CSGO event management system is an essential part of CSGO event management. In the whole process of CSGO event management, CSGO event management system plays the most important role. In order to meet today’s increasingly complex management needs, various management platforms are constantly improving. The CSGO event management system designed in this topic is developed using Java. Its advantages can not be viewed from the browser, and it has very good confidentiality and is more secure than other platforms. Java is also easy to modify and debug, which is important because society needs more and more as it evolves. In addition, the system not only manages CSGO events, but also adds user information management, which is also to meet the deeper needs of the system. In addition to the advantages mentioned above, the system also has: quick query, easy to search information, strong reliability and so on.

Key words: CSGO event management; Java; Reliability.

 

目录

目录 III

1.绪论 4

1.1开发背景 4

1.2课题研究的目的和意义 4

1.3课题设计目标 5

2.开发技术介绍 6

2.1 Java语言简介 6

2.2 MySql数据库 7

2.3 MySQL环境配置 7

2.4 B/S结构 7

2.5SpringBoot框架 8

3.系统分析 9

3.1需求分析 9

3.2系统可行性分析 9

3.3 系统现状分析 9

3.4 性能需求分析 10

3.5系统流程分析 11

3.5.1操作流程 11

3.5.2添加信息流程 11

3.5.3删除信息流程 12

4系统总体设计 13

4.1系统结构 13

4.2数据库设计 14

4.2.1 数据库概念结构设计 14

4.2.2数据库逻辑结构设计 15

5 系统详细设计 21

5.1系统功能模块 21

5.2管理员功能模块 22

5.3参赛战队功能模块 26

5.4合作方功能模块 27

6 系统测试 28

6.1 测试目的 28

6.2 测试的步骤 28

6.3测试结论 28

7 系统维护 29

8 结论 30

9 参考文献 31

10 致谢 32

关键代码:

/**

 * 登录相关

 */

@RequestMapping(“users”)

@RestController

public class UserController{

@Autowired

private UserService userService;

@Autowired

private TokenService tokenService;

/**

* 登录

*/

@IgnoreAuth

@PostMapping(value = “/login”)

public R login(String username, String password, String captcha, HttpServletRequest request) {

UserEntity user = userService.selectOne(new EntityWrapper<UserEntity>().eq(“username”, username));

if(user==null || !user.getPassword().equals(password)) {

return R.error(“账号或密码不正确”);

}

String token = tokenService.generateToken(user.getId(),username, “users”, user.getRole());

return R.ok().put(“token”, token);

}

/**

* 注册

*/

@IgnoreAuth

@PostMapping(value = “/register”)

public R register(@RequestBody UserEntity user){

//    ValidatorUtils.validateEntity(user);

    if(userService.selectOne(new EntityWrapper<UserEntity>().eq(“username”, user.getUsername())) !=null) {

    return R.error(“用户已存在”);

    }

        userService.insert(user);

        return R.ok();

    }

/**

* 退出

*/

@GetMapping(value = “logout”)

public R logout(HttpServletRequest request) {

request.getSession().invalidate();

return R.ok(“退出成功”);

}

/**

     * 密码重置

     */

    @IgnoreAuth

@RequestMapping(value = “/resetPass”)

    public R resetPass(String username, HttpServletRequest request){

    UserEntity user = userService.selectOne(new EntityWrapper<UserEntity>().eq(“username”, username));

    if(user==null) {

    return R.error(“账号不存在”);

    }

    user.setPassword(“123456”);

        userService.update(user,null);

        return R.ok(“密码已重置为:123456”);

    }

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