前面是原文,后面是译文
装置
Installation
Welcome to Bolt!
Let’s get you started.
First, download and import Bolt from the Asset Store.
After the import completes, the Setup Wizard should open automatically. If it doesn’t, you can always open manually from Tools > Bolt > Setup Wizard….
Follow the instructions on screen to setup Bolt to your liking.
If you’re not an experienced programmer, we strongly suggest choosing Human Naming.
If you want to use third-party plugins in Bolt, and these plugins are distributed as DLLs, you will need to add them on the Assemblies step:
Then, on the Types step, you will need to add any custom type (class or struct) that you want to use in Bolt. Note that if the type you need is inherited from Unity’s object class (for example Mono Behaviours, Scriptable Objects, etc.), it will be included automatically for you.
Hit Generate and let Bolt generate the unit database.
Note that you can always come back to add more assemblies and types later by opening Tools > Bolt > Unit Options Wizard….
Once you’re finished, hit Close:
That’s it!
简介
欢迎来到Bolt!
让我们开始吧。
首先,从资源商店下载并导入Bolt。
当导入完成后,设置向导回自动打开。如果没有打开的话,你可以从Tools > Bolt > Setup Wizard打开。
按照屏幕上的指示设置Bolt以适应你的习惯。
如果你不是一个有经验的程序员,我们强烈你建议选择Human Naming。
如果你想在Bolt中使用的第三方插件,这些插件是DLL的,你将需要添加对程序集:
然后,在类的步骤上,您需要添加您希望在Bolt中使用的任何自定义类型(类或结构)。注意,如果你需要的类型是从统一的对象类继承(例如单行为,脚本对象,等等),它将自动为你添加。
点击Generate让Bolt生成单位数据库。
请注意,您可以随时通过打开工具>螺栓>单元选项向导来返回更多的程序集和类型。
一旦你完成,点击关闭:
就是这样!