国家封锁2标题更新11.1官方版本更新说明文件(中文和英文)

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标题更新11.1补丁说明

Tu11.1将在10月20日星期二下午进行维护后更新并发布

shenz

慎重特工 第一时间为大家带来官方中英文说明版

The Summit

高疯大厦

Developer comment: With the TU11.1 changes to The Summit, we are addressing topics brought up by the community including difficulty, directives and targeted loot. We want to fulfill the player fantasy of climbing from floor 1 to 100 with customized challenge and rewards

开发人员评论:TU11.1对高峰大厦改动,我们正在解决社区提出的问题,包括难度,政令和针对性的掉落品。 我们希望通过定制的挑战和鼓励玩家从1楼升至100楼的挑战.

Difficulty & Directives 

全域难度 与 政令
When interacting with the lobby elevator, players will be able to select their desired difficulty and directives
玩家进入电梯前可以选择所需要难度和政令 (改版)

All Difficulties are selectable: Normal – Legendary

增设所有楼层难度可选从一般 困难 挑战 英雄 到 传奇

For Directives, players are able to select from all 9 released Directives

针对政令设定,玩家可以一次启动打开最多9个政令模式

Developer comment: We advise limiting yourself to 5 active Directives; use more at your own risk

开发者评论 官方建议玩家开5个政令,继续增加难度会非常变态

NOTE: Missions and Global Difficulty still have the 5 seasonal directives

白区正常情况下仍然是5政令

The New Summit Experience 

全新改版高疯大厦
Players can now ascend their customized Summit at their own pace.

玩家可以按着自己喜好自己定制一个需要高疯大厦

With TU11.1, all players will initially start at floor 1 of The Summit

Tu11.1版本 开始所有玩家都必须从1楼开始起步

Progress is now saved more frequently at each elevator players encounter

增加保存安全阶段玩家可以在更多电梯保存进度

Instead of the old Rally Points, now Players will resume where they left on subsequent playthroughs.

玩家可以从之前楼层中开始,不停攀爬

This means that you can stop at floor 38. Then the next day continue from the elevator at floor 37.

玩家可以今天在38层停止,然后第二天从37层开始继续游戏

After players finish floor 100, on their next Summit attempt they will restart at floor 1

当玩家完成了100层任务后,下次进入会从1楼重新开始

NOTE: for coop we save the maximum of your previous checkpoint and your current session

注意 如果是匹配组队时,会以当时最近保存节点保存你的进度

Example: player previously had a save at floor 60, they matchmake and finish floor 95 with a group, on their next playthrough the player would continue at the elevator on floor 93.

例子:玩家自己进度是60层进度时,如果匹配到队伍是95层时,那玩家在下一次进入高疯大厦时候就可以在93层开始游戏(蹭上了之前匹配队伍进度)

Example: player previously had a save at floor 81, they matchmake and finish floor 34 with a group, on their next playthrough the player would continue at the elevator on floor 81.

例子:玩家之前进度在81层时候,如果匹配组队是34层,那玩家下次进入高疯大厦时候进度是可以保持在81层开始

Targeted Loot 

针对项目
At any point while in The Summit, players can open the Mega-Map and set their personal Targeted Loot

玩家可以在高疯大厦中设定好自己需要掉落品牌 奖励池 (品牌掉落Up/武器掉落up)等

For their allocation players can select from weapon types, gear slots, mods, brands, gear sets.

设定掉落池 :武器类型 装备改造模组 品牌 装备等

The Targeted Loot selection within Summit is personal (which means each player in a group of 4 could have a different allocation chosen)

高疯大厦掉落池是独立的,玩家都可以各自设定好自己需要奖励Up。就算匹配组队都可以各自刷出自己需要装备 不会影响

Threat Scaling 

难度
The higher players climb in The Summit, the more likely they are to encounter tougher enemies.
组队时人数越多面对敌人难度越高数量越多

The chance for enemies to spawn as veteran or elite gradually increases per floor.

老练 精英等敌人会因应队伍人数逐步递增

Lieutenant Squads occur more frequently as you ascend The Summit.

人数多叛变特工出现次数也会递增

The Boss floors (10, 20, 30,…,90) feature multiple named hostiles on higher floors.

每层10 20 30 40。。。到90层都会跟之前一样有具名Boss战

Additional Gameplay Improvements 

游戏其他改进

Added a weekly project for finishing Summit (which along with other rewards grants an Exotic Cache)

增加了一个每周高疯大厦计划任务 奖励 奇特箱一个

Added more objective types

增加了更多类型敌对模式

Quicker laptop interact animation

加快了笔记本互动硬直时间

Adjusted spawning of enemies during Hack Terminals objectives

调整黑人计算机任务敌人进入时间

Holding SHD Crates is more beneficial

对黑入故土战略局箱任务调整为更有利特工 (抱有怀疑)

Added new UI notifications about Exotic Fireteams, Bosses, etc.

增加了一些新Ui提示 与通告

Directives

Directives now increase the chance for Targeted Loot to drop

现在设置政令下可以提升战利品掉落质量保证质量

Since introduced in TU6, Targeted Loot has been influenced by a number of factors (including difficulty).

自TU6开始引用,难度越高掉落越佳设定 (为何我没感觉到有这种感觉了)

Now with TU11.1, each active Directive adds a small amount to the total drop chance for Targeted Loot.

从TU11.1开始会改动为每次增加一个政令就会提升掉落质量指标

This applies everywhere Directives are present (missions, open world, summit).

这个项目适用于全地方白区或者任何副本高疯大厦 (暗区 和Raid不含)

NOTE: Directives still increase XP as well.

增加政令也会提升特工或者奖励奖励比例

Increased cooldown reduction per Skill Part collected with Scavenged Skills Directive.

攻击弱点减除技能CD 状态政令 会减少每次需要数量

Fixed issue causing Fragile Armor’s broken stacks to behave strangely after dying and being revived.

修复了装甲值容易全破问题

Targeted Loot

Added individual Targeted Loot Allocations for each Gear Set

为每个机密绿装 天际独游品牌奖励池选择 (玩家在绿装Up可以选择相应品牌)例子 爱国者 或者 猎人怒火 之类

This applies both to the normal rotation and to Summit’s Personal Targeted Loot

掉落池也可以常规每天刷新,但高疯大厦可以针对玩家设定

Ex: Lincoln can have True Patriot


Gear

Ridgeway’s Pride exotic

奇特装备 瑞吉尔骄傲

For first part of exotic quest, parts now drop based on Summit floor numbers and increased drop chance of parts

原先零件开箱不变,但会增加开箱时出现零件机率

For third part of exotic quest, lowered number of Rogue Agents and Hunters that need to be killed to 2

对于在很对制作时第三部 需要击杀叛变特工或猎人数量改为2个

Increased radiuses of Bleeding Edge talent to 15m

衣服天赋 半径范围从10米增加到15米

Increased repair strength of Bleeding Edge talent to 1: 3%, 2: 6%, 3: 12%, 4: 24%, 5: 48% (per bleeding enemy within radius)

衣服天赋 修复装甲提升 1人 3%回复 2人 6%  3:12%,4:24%,5:48%

PvP

These PvP balance changes affect both the DZ and Conflict:

以下是会影响暗区与冲突战 PVP设定

Decreased overall time to kill by 10%

击杀时间减少10%

Decreased shotgun damage by 12.5%

霰弹枪伤害降低 12.5% (TU4霰弹流同一个历史版本Nerf)

Increased damage to shields by 25%

对盾伤害增加25% (持盾会更容易破)

Fixed issue in Conflict which caused the Firewall specialization’s flamethrower to deal an excessive amount of damage.

修复了 烈焰之墙在冲突战中火焰喷射器伤害过高问题

Bug Fixes

The Summit 高疯大厦 中Bug

Fixed loot crates not resetting if encountered twice in a session.

修复了空投箱中如果同一个位置下随机再次遇到但不能打开问题

Restored the ability to select Matchmake without reloading

修复了无需重新加载就可以选择匹配功能

Mega-Map now has correct tabs (Projects/Manhunt/SHD)

修复了SHD等级正确显示问题

Improved loot from final 100th Floor enemy

最终猎人奖励会提升质量

Swapped doors to be windowless in various spots

修复门有窗可以透过窗口设计问题

Legendary Black Tusk have been taught how to hold guns properly

传奇难度下具名Npc持枪举手射击问题

Improvements to an issue that could cause the 100th floor to note complete after killing all enemies

(这里不太理解)

Fixed an issue where agents could fall through the map and become stuck between the elevators

修复了卡电梯图问题

Fixed an issue causing legendary Black Tusk to sometimes appear on difficulties they should not be in

修复了困难难度下出现传奇黑色獠牙

Fixed occurrences of enemies not leaving their spawn closets.

修复了敌人不停躲在掩体问题

Fixed the objective requirements for Toxic Gas remaining on screen after a group member interacts with the laptop

修复了与笔记本互动后屏幕上残留有毒状态效果问题

Fixed a loot room that could not be interacted with

修复了无法打开奖励房门问题

Fixes occurrences of enemies incorrectly spawning in parts of the floor that have already been cleared

修复了会卡在地板中敌人

Fixed the lobby voice over triggering when returning to the lobby

修复了返回大厅时触发了不正常声音问题

Fixed “Neutralize the Lieutenant” objective sometimes choosing a non-named NPC as the Lieutenant

修复了请救人质时遇到没npc问题

Fixed an issue where a controller button had double functionality on the mega map

修复了需要触发按钮时错误位置问题

Fixed an issue where the player could get stuck in the spectate mode screen after switching camera from another player

理解不能

Various UI & Map fixes

修复了各种ui地图问题

Other 其他 Bug修复

Fixed enemies sometimes being unreachable in the Grand Washington Hotel

修复了华盛顿大饭店无法传送出现敌人问题

Fixed an issue causing the SHD level notification UI to not work

修复了SHD等级UI不提示显示问题

Fixed an issue in the Operation Iron Horse raid where RPGs could stop dropping if disconnected or fast travels out of the raid when having one equipped

修复了铁驹行动中 第四boss中火箭炮全自动攻击 问题 

(此bug是上周出现看过结果官方立马就修服了这个速度)

Fixed an issue which occurred when the player dropped down from an object in combat causing the agent to be pushed forward then back

修复了玩家在战斗中被其他物体影响前进后退问题

Fixed an issue causing group members to have no ammo when the group leader activated the Pistolero directive in the Dark Zone

修复了玩家在白区启动政令后进入暗区提示没有弹药问题

Fixed Global Event modifiers not working as intended on Legendary difficulty.

修复了全域难度下无法启动传奇难度的问题


如果你都 看到这里了麻烦 给个3连了谢谢

 


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